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rate my new digits checking game [s4s]

By Yuji Sakai | Updated 06/07/25(Sat)03:20:00

rate my new digits checking game [s4s]

rate my new digits checking game [s4s]

Your fortune: Excellent Luck

interesting. nice/nice

Your fortune: Better not tell you now
can you Bishop Snipe? >>12311869
I hope you'll get a lot of dubs!
>>12311869
rook to e8 and then double bosnian gambit so you capture green pawn at a5
checkmate in 7 moves
>>12311996
actually getting dubs is how you cast magic spells so i hope i get a lot of dubs too

i'm going to use the post ids for character generation in a test game, need like 4 more posts pls
pls respond >>12312301
>>12312480
did'nt read do'nt care
>>12311869
read + cared + looks cool yuji
the squares on the board are too smol i need to get a cheap $10 rollup chess mat off amazon to play this anyone have any idea what personality should do in this game >>12312487
Rate my new digits checking game s4s
Your fortune: Fair Luck
>>12313024
fortune wildcard

>>12313787
fortunes should obviously operate off the luck stat

anyway, after twiddling around for a while, here is the nerd math i came up with so far

Stats go from 11-222

HP=(Level*Endurance)+(Strength)

Singles Damage:
Crit Chance = (Crit / 256)
Crit Damage = 2.5x
Crits Ignore Evasion
Evasion Chance = ((Your Agility - Their Agility) / 256)
If 0 or less, always hits
Damage = (Strength)

Dubs Damage:
Base Damage = (11 * (Intelligence)
Willpower Resistance:
Damage = (Base Damage * ((256-Your Intelligence-Your Willpower+Their Willpower*2) / 256)
Personality:
Splash Damage Range = Sqrt(Personality/2), Rounded Down

Speed:
Every 10 Speed = 1 unit of movement
If an enemy memelord is *blocks your path* a move does an singles attack
When

Dubs Attack Range:
((Speed + (Intelligence / 2) - (Numbers of steps to teleport into attack range*10))/ 10)

Magic Evasion:
If the poster calls a fortune, a Good Luck or better gives you a (Luck / 256) chance of teleporting out of range of the spell if your ((Speed+Willpower)/10) range can get you far away enough

Bearies and Froges (i decided yosho needs to be a memelord) have 11 in all stats and when you attack them you walk into their square

Leveling up:
The memelord's chad stat always get +11
The memelord's bitch stat always gets +1
Then randomly, the other 6 stats get +0, +1, +2, +3, +5, +7

Trips:
Another digit's piece also does a dubs attack

Quads:
These two pieces attack twice

Quints and up:
Super Power Up +2 Levels and telefrag closest enemy memelord also making it lose 2 Levels

I'm going to make an openoffice spreadsheet where i feed numbers from random.org into it to keep track

What other actions could fortunes take
Like instead of just dodging the spell i'm basically gonna let you say anything that's not insanely OP where if you post "if dubs and fortune then this piece will do something/something will happen to this piece"
like you could say bury pink heals people or spikeman increases his endurance

Yuji Sakai is a reporter from /s4s/


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