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If you wanted to carry out a mass shooting.

By Anonymous | Updated 04/21/26(Tue)20:10:00

If you wanted to carry out a mass shooting.
And your goal was to score as high as possible.
How would you do it?
I expect detailed answers.
Which weapons, and why
The sequence of events, where would you do it
the process
everything
Answers shorter than 10 sentences are not welcome.
Remember, you want to score as high as possible
Not just kill yourself after your first victim
think for once retards
i want to hear some other thoughts besides mine

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you niggers fell off so bad GEEG

By Anonymous | Updated 04/21/26(Tue)20:10:14

you niggers fell off so bad GEEG

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I hate my job as an it cuck

By Anonymous | Updated 04/21/26(Tue)20:22:12

I hate my job as an it cuck
Should I go to art school?

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s4s how to save this man? he is not very nice

By Anonymous | Updated 04/21/26(Tue)20:24:40

s4s how to save this man? he is not very nice

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I JUST FARDED LOLE

By Anonymous | Updated 04/21/26(Tue)20:30:52

I JUST FARDED LOLE

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Has anyone uttered such impious words to you?

By Anonymous | Updated 04/21/26(Tue)20:50:07

Has anyone uttered such impious words to you?

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>[s4s] - Sh*t 4chan Says

By Anonymous | Updated 04/21/26(Tue)20:51:29

>[s4s] - Sh*t 4chan Says

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Game (real)

By Anonymous | Updated 04/21/26(Tue)20:54:24

Let's play AI generated adventure game (real)

CORE MECHANICS
1. STATISTICS (The "Normal RPG" Block)

HP : Reach 0 = Death/Perma-loss for that run.

MP / Resource : Used for Skills. (Class Dependent).

STR (Strength): Modifies physical attack damage and breaking objects. (+1 DMG per 2 points above 10).

DEX (Dexterity): Modifies Initiative (d20 + DEX), Trap Disarm, and Dodge chance.

INT (Intelligence): Modifies magic damage, Skill potency, and Lore checks.

XP : 100 XP per Level Up. Level Up = +10 Max HP, +5 Max Resource, +1 Stat Point (Player Choice: STR, DEX, or INT).

2. TEAM BUILDING (Player Input)

At the start of a run, you provide a Party Name and a list of 1-3 Characters. Format each character as:

Name the Class (HP: X, MP: Y, STR: Z, DEX: A, INT: B)

Available Classes & Progression:

Warrior

Resource: Rage (Starts 0/3). Gain +1 Rage when hitting or being hit.

Skill: Power Strike (Cost 2 Rage): Attack with +2 Damage.

Skill: Taunt (Cost 1 Rage): Force one enemy to target Warrior next turn.

Rogue

Resource: Combo Points (Starts 0/5).

Skill: Sneak Attack (Cost 3 Combo): Attack with Advantage (Roll 2d20, take higher).

Passive: Lockpick: Advantage on Trap/Event DEX checks.

Mage

Resource: Mana (Starts Full).

Skill: Firebolt (Cost 2 Mana): Ranged INT attack. 1d8 + INT dmg.

Skill: Arcane Ward (Cost 3 Mana): Reduce next damage taken by 5.

Cleric

Resource: Faith (Starts Full).

Skill: Heal (Cost 2 Faith): Restore 1d6 + INT HP.

Skill: Smite (Cost 3 Faith): Melee attack deals extra 1d8 Radiant damage.

READY CHECK

Do you understand the mechanics?
If YES, please provide:

Party Name:

Character 1 (Name, Class, HP, MP, STR, DEX, INT):

Character 2 (Optional):

Character 3 (Optional):

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umm anon can you help me i cant seem to see…mmm i cant see for some reason and i cant see pls help ummm im trying to put my hair up and i cant….i cant see

By Anonymous | Updated 04/21/26(Tue)20:54:38

umm anon can you help me i cant seem to see…mmm i cant see for some reason and i cant see pls help ummm im trying to put my hair up and i cant….i cant see

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>marvel

By Anonymous | Updated 04/21/26(Tue)20:58:33

>marvel

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